3Ds MAX FUNDAMENTAL
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, Hotline (Call/SMS/WA) : 0838-0838-0001
Syllabus Overview
Training ini membahas dasar
dasar pembuatan object dan animasi 3D menggunakan software 3Ds Max yang sudah sangat
populer , 3Ds max pada umumnya digunakan sebagai finishing object 3D yang
dibuat di Autocad dan pembuatan animasi 3D atau terkadang sebagai pelengkap
pembuatan 3D object library dan 3D animation character untuk software lainnya
termasuk juga software game developer.
Class Type : Training
Duration : 3 Days
(09.00 – 17.00)
Venue / Price : Click Here ,
Registration : Click Here (Save up
to 20% for Early Bird Registration !)
Description :
3ds Max is best known for its modeling and
rendering tools. These strengths come into play in architecture, manufacturing,
game development, industrial design, and motion graphics. There are dozens of
features and techniques to master, from sculpting and texturing to lighting and
rendering. 3ds Max fundamental Training covers "Max"
from the ground up, providing an overview of the entire package as well as
essential skills that 3D artists need to create professional models and
animations.
Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Purnamaacademy; trainer also takes an-depth look at materials and texture mapping as well as the rendering options in 3ds Max, including the new Autodesk Raytracer (ART) renderer.
Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Purnamaacademy; trainer also takes an-depth look at materials and texture mapping as well as the rendering options in 3ds Max, including the new Autodesk Raytracer (ART) renderer.
Topics
include:
·
Customizing and configuring the interface
·
Selecting, duplicating, and editing objects
·
Working with sub-objects in the modifier stack
·
Performing polygonal and subdivision surface modeling
·
Freeform modeling and sculpting
·
Modeling with splines and NURBS
·
Linking objects in hierarchies
·
Framing shots with cameras
·
Creating and editing keyframes
·
Controlling lights and shadows
·
Building materials
·
Mapping textures
·
Rendering sequences
Participants : (Architect, Mechanical Engineering Staff,
Public)
Speaker :
Purnama Academy Trainer
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